Wednesday, March 11, 2015

Scott Allan - Profit and Revenue Functions Blog 4

Profit and Revenue Functions
Professor Scott Allan
March 11, 2015

Hello class, today we will be talking about the Profit and Revenue functions.


Background of the Profit and Revenue Functions:
Profit and Revenue functions are the everyday functions that every business has to deal with, and what people have to deal with when talking about managing their incomes. The profit function deals with the difference between the Revenue and Cost Functions (to be mentioned later,) and the Revenue function deals with the overall total amount of money a company or business can bring in. The two formulas are widely used in Economic applications as well.

Recall: 
The Cost Function
Cost Function = fixed costs + variable costs

Fixed Costs are the costs that the business or company is forced to pay, which could include payments like rent on buildings, lighting, water, and machinery costs, as well as payroll. On the other hand, Variable Costs are costs that can range, such as the costs of company outings, travel, materials, and packaging. 

Formulas:

Profit Function: 
Profit = Total Revenue (R(q)) - Total Costs (C(q))

Profit is the total amount of money a company makes after subtracting all the costs out of the total revenue.

Revenue Function:
Revenue (R(q)) = Price (P) x Quantity (Q)

By multiplying the price of the product being sold and the quantity sold, the result is a a total sum in dollars, a company makes.

**Notice that all three formulas are related in one way or another, and one cannot be accounted for without accounting for the others as well. See below: The cost and revenue functions plotted against each other to create the profit, and the break-even point which indicates where costs turn into profits.


Example:
A toy store pays $10.25 for a video game. The fixed costs for the game are $1302 total, and the store sells each game for $15.

a. Find the cost function.
b. Find the revenue function.
c. Find the profit function.
d. What is the break-even point?

a. Costs = Fixed + Variable
C(q) = $1302 + $10.25x

b. Revenue = PQ
R(q) = $15x

c. Profit = R(q) - C(q) 
P(q) = $15x - $1302 + $10.25x 
P(q) = $4.75x -$1302

d. Break-Even point (set profit equation = 0)
$4.75x-$1302=0 
Break - Even point = x = 274.10

**In this example, the toy store must sell around 274 video games to "break-even" and start to make profits.

Thank you everyone!


Thursday, December 4, 2014

Blog 4

Hello Class:

Today I am going to teach you about completing the square.

What does it mean to complete the square you ask?

Well! Let me tell you!

Completing the Square is used when solving general quadratic equations.

                                                                                 2       2
In Algebra a quadratic equation looks like this: ax   + by   + c


To solve a quadratic equation by completing the square.

All it takes are 




Be sure to follow along!



Step 1: Divide all terms by a (the coefficient of x2).
                        

Step 2:  Move the number term (c/a) to the right side of the equation.

Step 3: Complete the square on the right side of the equation and glance this                                                                     by adding the same value to the right side of the equation.


Step 4: Take the square root of both side of the equation.


Step 5: Subtract the number that remains on the left side of the equation to find x.



Example: x2 + 8x + 2


Step 1:    can be skipped because the coefficient of x2 is 1

Step 2:    x2 + 8x = -2

Step 3:    x2 + 8x + 16 = - 3 + 16  -> x2 + 8x + 16 = 13

                         2
               (x + 4)  = 14

Step 4: (x + 4) = 3.74
                  -4
Step 5:  x= .26

And thats the answer! That is how you solve for a quadratic equation by solving for the square.


Blog Post 3.5

I chose four websites that had games for kids about 12 years and older and that had large amounts of different games.


1.  http://www.math-play.com

A website designed to better your math skills wherever you have access to a computer.  The site has tons of different games to help you with math. The website has games split into different sections. Each category is either a level in math or a topic of math. An example would be 5th grade math or Integer games. This site is made for anyone between the ages of 7 and 20 depending on what math class you are taking.  The site has games that are appropriate up to college level calculus.  I would recommend this site to anyone looking to get some more on math and can't sit down at a computer.  The website has all sorts of games for any kind of learner or player.  The website has a good feel to it and is very organized.  If you are trying to learn more about math I definitely recommend this class. 


2. http://www.learningwave.com/abmath/

Learningwave.com holds a math game called Asburd Math.
Absurd Math is a mathematical solving questions type of game.  The player proceeds on missions in a fantasy world .  There are four different levels of the same game on the website.  This is too increase the difficulty for players as they beat some of the earlier levels.  This sight focuses on Pre-Calculus, but the four different levels include a lot more math then just Pre-Calculus.  I would not recommend this site because it does not have a lot of variety. If you get bored of the one game then there are no other games to play and all of a sudden the site is worthless.  The site needs to have more variety and then it will be a great site.


http://www.mathplayground.com/games.html

Mathplayground.com is a huge conglomerate of math games that are helpful no matter what you want to study.  The website is organized very well, which makes it easier to find what you want to do on the site.  There are games that are adding fractions while driving and other games where it asks you to fill in puzzles in order to move to the next level.  I firmly recommend this site as it is one of the far better ones out on the internet.  It has a lot of options to choose from and covers a large range of material so you will always have a new game to try if you run out of study options.


http://hotmath.com/games.html

While hotmath.com only has four games each game is intended for a separate audience.  There is Catch the Fly for middle school and up; Number Cop for middle school and up; Factortris for 9th and up; and Algebra vs the Cockroaches high school and up. The site is well organized and clean. I would recommend this site just based on the fact that all four games are fun. It also helps a lot with learning consequences in math

Tuesday, December 2, 2014

Blog 4- Elasticity





Caitlyn McMunn - The Chain Rule

The Chain Rule

Today, we will be talking about the chain rule.


How to explain the chain rule:
The chain rule is one formula that can be used to find the derivative of two functions. It can be used to find the derivative of more than two functions, but for the purpose of this lesson, we will only focus on two.


The chain rule states the following:
In this situation, A and B are functions.

(A(B))' = (A(B)) * B'

Recall Leibniz Notation: 
In Leibniz notation, this rule would be expressed as dz/dx = (dz/dy)(dy/dx)

Walking through an example:

Now that the chain rule has been explained, let's do an example!

First, note that the derivative of these two functions is d'(x)

Let's make f(x) = 4x + 3 and  b(x) = 2x + 4

First, we have to solve each one separately. So:

f'(x) = 4

and

b'(x) = 2

If we are using the chain rule, then d'(x) = f'(b(x)) * b'(x)

So

d'(x) = f' (2x+ 4) (2)

And then we simplify even more to

(4)(2) = 8


Now, let's try two examples on your own

1) f(x) = 5x + 1 and g(x) = -3x + 4
2) f(x) = 7x + 8 and g(x) = 6x + 5


Answers:
1) d'(x) = -15
2) d'(x) = 42 











finding distance

Good afternoon class, today we will be learning about how to measure distance traveled using left hand and right hand sums.

measuring distance when traveling at a constant velocity is relatively simple, just use the equation

Distance=Velocity x Time


For example, if Christine drove at 65 mph for 4 hrs., how far did she drive?
Distance= 65 mph x 4 hrs.
Distance =260 miles

It becomes slightly more difficult to measure distance when not travelling at a constant velocity, but it is simply a matter of a few extra steps.

For example, if Christine drove 80 mph for a 1/2 hr, 60 mph for 2 hrs, and 75 mph for an 3/2 hrs., how far did she drive?

Distance= (VxT) + (VxT) + ...

Distance = (80 x 1/2)+ (60 x 2) + (75 x 3/2)
Distance= 352.5 miles

another way to calculate distance would be to find the average of the left hand sum and the right hand sum.

T 0 2 4 6 8 10
MPH 60 62 65 68 69 70
 For example to calculate the left hand sum of the table above, you would find the distance the same way, but leave out the last two seconds.(T=10, mph= 70)

LHS= (60x2)+(62x2)+(65x2)+(68x2)+(69x2)
LHS= 648 miles

To calculate the right hand sum of the table above, you would use the same process as above, but instead of cutting out the last two seconds, you would cut out the first two.

RHS= (62x2)+(65x2)+(68x2)+(69x2)+(70x2)
RHS= 668 miles

calculating the average of the LHS and the RHS will give you a close estimate of the distance traveled. 
Average= (648+668)/2
Average=658 miles

That is how you find distance traveled using right hand and left hand sums, and tomorrow we will learn how to graph them. 

brian post 4

     Brian Hanus
     Local and Global, Maximums and Minimums

   Hello class, in today's lesson we are going to be covering how to find local and global maximums and minimums.

Being able to find these values is important because it allows you to find where a function is at its greatest or its smallest.  It also allows you to find a value within the function where it changes from decreasing to increasing or from increasing to decreasing.

First lets talk about what these terms mean:
Local:  The local maximum or minimum of a function is a point where there is a point with the largest or smallest value relative to the points around it.  There can be many local maximums and many local minimums.
Global:  The global maximum or minimum means that it is the value of a function that is the absolute largest or smallest.  There are no other values that are higher if it is the maximum or lower if it is the minimum.  There can only be one global maximum and one global minimum.
Maximum:  A maximum or "max" is a value that is the largest or larger compared to other values.
Minimum:  A minimum or "min" is a value that is the smallest or smaller compared to other values.

All of these concepts can be seen in this graph.


Now lets talk about how to find these values.  When you are given a function that you want to find these values, you can use the First Derivative Test.
The First Derivative Test is a process where you find the derivative of a given function and then set the derivative equal to 0.  When the derivative is equal to zero it means that there is a critical point.  A critical point can be a local or global, maximum or minimum.
It is a max when the derivative goes from positive to negative.
It is a min when the derivative goes from negative to positive.
It is not a max or min when it stays at negative when it was already negative or stays at positive when it is already positive.
A global max or min is either at the endpoints or a critical point.
Example of First Derivative Test:

On the interval [-2,3]
f(x) =  3x44x312x2+3


f'(x) =   12x312x224x
      =   12x(x2x2)
        =   12x(x+1)(x2)
     0 =   12x(x+1)(x2)
     x =    -1,0,2

Before -1 the derivative is negative:
12(-2)(-2+1)(-2-2)= -96
After -1 the derivative is positive:
12(-.5)(-.5+1)(-.5-2)= 7.5
This means that at -1 there is a min.
When plugged into the original function -1, gives an output of -2.
This means it is a local min.

Before 0 the derivative is positive:
12(-.5)(-.5+1)(-.5-2)= 7.5
After 0 the derivative is negative:
12(.5)(.5+1)(.5-2)= -13.5
This means that at 0 there is a max.
When plugged into the original function 0, gives an output of 3.
This means it is a local max.

Before 2 the derivative is negative:
12(.5)(.5+1)(.5-2)= -13.5
After 2 the derivative is positive:
12(3)(3+1)(3-2)= 144
This means that at 2 there is a min.
When plugged into the original function 2, gives an output of -29.
This means it is the global min.

At 3 the function gives an output of 30.  On the interval this is the global max.
So, x=3 is the global max, x=-1 is a local min, x=0 is a local max, and x=2 is the global min.

That is the end of today's lesson.  You now know how to find the local and global, maximum and minimum and what they mean.